Project Description
The premise of BLDG was to synthesize the previous three projects from the semester: Collages, Section, and Plan to create a site and program specific building.
A spiritual program derailed by my own interest in the glass blowing artisan allowed me to celebrate materiality, the execution of color, and viewership in a sort of building corpse, or BLDG; a building that is simultaneously not. Based on artwork inspired by the geometric style of Wassily Kandinsky, the BLDG starts to take form by breaking the pattern into parts of a single puzzle. Set in Rotterdam, Netherlands the site overtakes the Kunthstal in winter. A glass blowing studio and exhibition space that produces two grains of space, one for the artisan, and the other for the spectator. The artisan will occupy Ground Level, Level: Creating, working and creating their art, while the visitor can enter on Level One, Level: Experiencing, where the main exhibition space can be found. Both user groups can engage fully on Level Three, Level Understanding, with a sense of reflection in mind. This level can teach classes open to the public and hold collaboration between the artisan and visitor of all ages.